The enemies don’t seem to actively attack you, and even they are having trouble landing their attacks while your allies are easily taken down in boss fights. Third, the A.I.-controlled enemies and allies seem to behave quite strangely. Most of the time, my attacks ended up not hitting because I’m either facing the wrong direction or the camera angle gets wonky. That’s not the case for this game as you still need to manually adjust your movements and skills to accurately hit your enemies. The moment you lock-on to an enemy, your movements and attacks will be focused on that enemy automatically. Secondly, you don’t have a move that can really home-in on an enemy when you’ve locked on to them. You need to be really close to the enemy to be able to properly lock-on. For starters, the lock-on mechanic isn’t exactly user-friendly. As the map is generally huge, you’ll have enemies not only on the ground but also in the air…high up in the air even. The Combat System is HorribleĪccel World VS Sword Art Online’s combat system seems to be inspired by the Dynasty Warriors-style hack and slash system. In essence, this game has the basic role-playing game elements integrated but there’s nothing special about the game. While travelling through the world, enemies will pop up in the map, and players are free to either engage them or avoid them completely. For instance, Sword Art Online’s Kirito can freely fly whereas Accel World’s Black Lotus can only do high jumps. To explore the game’s world, you can either walk on the ground or do character-specific skills that will make travelling easier. You’ll also be able to equip a variety of weapons for your characters, with each weapon having their own specific set of skills. You just have to keep using it, and this will lead to that skill either being stronger or easier to cast. Your characters can level up as usual, which will increase their parameters but your skills and techniques can level up on their own as well. You’ll have the main quests to follow in order to proceed with the game’s storyline, and be able to take part in side quests that aren’t mandatory, but can make progressing through the game much easier thanks to its rewards and additional experience from battles during quests.Īnd yes, you will have to battle enemies in order to grow stronger. You’ll have a wide variety of choices in terms of playable characters but you can only take up to 3 at once. GameplayĪt its core, Accel World VS Sword Art Online is a Japanese role-playing game. The heroes then set on a journey to save Yui, and the world from destruction. All that is known now is that the virtual realm is changing, and the accelerated world and virtual world are merging into a singular realm, which can spell doom for both worlds and the players. ![]() This makes GGO’s PVP less high-stakes than SAO‘s original deadly battles where loss meant death in real life.After the brief confrontation, it turns out that Black Lotus has been tricked by a person named ‘Persona Vabel’, whose mission is unknown.Death in GGO simply respawns the player after a short cooldown period.The most crucial difference between the two, however, is that in SAO, player death resulted in actual death for the user due to the nerve gear helmet technology utilized.Victory depends more on aim, positioning, and tactical squad maneuvers rather than raw stats or reflexes. GGO uses long-range weapons like sniper rifles, plasma cannons, and grenade launchers. Duels often involve close-quarters swordplay and sometimes magic. Players must get up close to enemies and use combo attacks, spells, and carefully-timed parries to defeat foes. GGO favors strategy while SAO values reaction time and technical sword skills.Īction and Combat Sword Art Online | Image Courtesy via IMDbĬombat in SAO emphasizes melee weapons and sword skills.Duels are decided in seconds, while GGO matches can last longer. SAO’s action-oriented sword duels feature more movement, aerial attacks, parrying, and reflex-dependent play. ![]()
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